I love how the image changes as the gal gets more "daring", although having the image cover up the screen when you're trying to dodge the trash is pretty difficult.
To confirm, is the image where her ass is spread the farthest it can go? I had that one repeat like 5 times, so I assume that's the best you can get.
I'd love to see this expanded in some way in the future. More flashing stages is the obvious go-to, but maybe adding a gallery would be nice! It's a bit hard to appreciate the images when you're trying to dodge.
Glad you liked it. Yeah first idea was to pause the game behind, but it turned out more work than I thought so just left it like this. The trash is always the same so you kinda start to remember the pattern and can dodge even with her ass in the way. Might update the pause in, but I kinda like it this way too.
Yeah that’s the last one, was gonna make them repeat on random after the last one but ran out of time.
Had an equipment system and multiple levels and all kind of grand ideas, but new tools just took way too much time to learn for all of that. Gallery sounds good. Might give this an update with all the great feedback I’m getting.
Well I got the bugs splashed on the current in dev version. The next update will probably be just be the bug fixes and small tweaks. But I’m planning a light management style gameplay with multiple dodging stages. Just learned how to make menus and stuff in the current engine. Also planned to animate her a bit, but didn’t have time. So maybe that too in the future, if it looks good. Ah and sound of course, but kinda wanna get the gameplay together first.
I have no problem getting green pedestrians to appear, but what do I do when they appear? I tried running into them, I tried crossing just in front of them, nothing happened
Yeah the hitbox is at the pedestrians and players feet. Crossing in front of them is a great idea and it should totally work that way. If I update, that’s on the list. Now you just run into them from behind.
Aah you mean new images? Didn’t add any yet, just a small fix/tweak update this time. The meter I put there just to let the player know they’ve hit the max lewdness. Got feedback from the jam that something like that was needed.
Oh it’s supposed give the image just like the first version. So when you hit pedestrians nothing happens? Before and after the meter is full? Definitely weird. Works on my main PC as intended. And iPhone and low spec Linux laptop with some fps drops. No idea if I can do anything, but out of curiosity what system are you trying it on? OS and browser. If you can, try on a different browser, tested only on Chrome, Safari and Firefox.
The pedestrians turn green when you have enough speed. I found that dodging the obstacles is a bit trickier when at low speed, gotta tap pretty fast to keep straight line. If you are on mobile, it’s even harder since left and right cancel each out, couldn’t get it to work proper in time for the jam. Might adjust the starting/default speed higher, but the swaying is the main gimmick of the game, so probably not touching that.
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Really fun game. I liked the movement, and how while you couldn't stop it, you could redirect it.
Thank you hehe. Yeah I’m pretty happy with the mechanism too, worked out pretty well in the end.
I love how the image changes as the gal gets more "daring", although having the image cover up the screen when you're trying to dodge the trash is pretty difficult.
To confirm, is the image where her ass is spread the farthest it can go? I had that one repeat like 5 times, so I assume that's the best you can get.
I'd love to see this expanded in some way in the future. More flashing stages is the obvious go-to, but maybe adding a gallery would be nice! It's a bit hard to appreciate the images when you're trying to dodge.
Glad you liked it. Yeah first idea was to pause the game behind, but it turned out more work than I thought so just left it like this. The trash is always the same so you kinda start to remember the pattern and can dodge even with her ass in the way. Might update the pause in, but I kinda like it this way too.
Yeah that’s the last one, was gonna make them repeat on random after the last one but ran out of time.
Had an equipment system and multiple levels and all kind of grand ideas, but new tools just took way too much time to learn for all of that. Gallery sounds good. Might give this an update with all the great feedback I’m getting.
Thanks for the reply. I didn't even notice the trash was always the same. What other stuff were you considering doing if you were to make an update?
Well I got the bugs splashed on the current in dev version. The next update will probably be just be the bug fixes and small tweaks. But I’m planning a light management style gameplay with multiple dodging stages. Just learned how to make menus and stuff in the current engine. Also planned to animate her a bit, but didn’t have time. So maybe that too in the future, if it looks good. Ah and sound of course, but kinda wanna get the gameplay together first.
Awesome! I look forward to it!
I have no problem getting green pedestrians to appear, but what do I do when they appear? I tried running into them, I tried crossing just in front of them, nothing happened
You do run into them, you must be doing it wrong, somehow
Yeah the hitbox is at the pedestrians and players feet. Crossing in front of them is a great idea and it should totally work that way. If I update, that’s on the list. Now you just run into them from behind.
Huh. So with the juice meter, it seems like I hit them. Filled up the entire meter and hit a few more, but didn't get a single image
Aah you mean new images? Didn’t add any yet, just a small fix/tweak update this time. The meter I put there just to let the player know they’ve hit the max lewdness. Got feedback from the jam that something like that was needed.
No, I mean any images
Oh it’s supposed give the image just like the first version. So when you hit pedestrians nothing happens? Before and after the meter is full? Definitely weird. Works on my main PC as intended. And iPhone and low spec Linux laptop with some fps drops. No idea if I can do anything, but out of curiosity what system are you trying it on? OS and browser. If you can, try on a different browser, tested only on Chrome, Safari and Firefox.
I am yet to meet any green pedestrian after 5 minutes.
The character sways so much it's impossible to avoid obstacles, and moving right and left doesn't seem to build any speed.
The pedestrians turn green when you have enough speed. I found that dodging the obstacles is a bit trickier when at low speed, gotta tap pretty fast to keep straight line. If you are on mobile, it’s even harder since left and right cancel each out, couldn’t get it to work proper in time for the jam. Might adjust the starting/default speed higher, but the swaying is the main gimmick of the game, so probably not touching that.
Thanks, indeed, I wasn't going fast enough.