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I beat it... whew. Alright, so my review of it.
Art: Art's pretty cute. I can't lie. And the final image is really enjoyable. I would like to see more of your art. Has a pretty nice style as well.
Gameplay: Can't lie, I got pretty frustrated with it. It is fairly difficult and/or tedious. I will say, at the end, I had fun with it. I had to lock-in and learn the best way to handle the situation I was given. If the difficulty was meant to be like this, then you did a great job. The controls were simple and easy. Only thing I would talk about is maybe having a limit on how much coal can be spawned at once. Nearly two times there was basically coal spam. (And I'd like to add, I am not a game dev so if this cannot happen then I understand.)
Conclusion: Fun and hard game. The erotic art was cute and hot. 10/10, pretty fun and pretty challenging.

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Aaw thank you so much!

So glad you like the art, means a lot! Tried a new animation method here, which ballooned the size though and almost made it non web playable.

The difficulty gets a bit more passable with practice, just forgot it's quite a lot to ask for a small jam game with not much content and ramp up. Thank you for powering trough!

The coal thing is entirely possible I think. There is a wave of coal every 20s on the last level of the first phase. But the presents have a chance to spawn as a coal in addition to a separate coal spawn. So if rng is really bad, it's possible to get a coal spam. If I update this, will probably remove the random spawns and keep only the separate coal spawns to reduce frustration. Will probably also reduce the hitbox on the coals.

Thank you for a thorough and positive feedback, made my day.

You're welcome! I know game deving can be a rough process. I've only stepped into game deving and I got overwhelmed lol. You got passion and no matter what, I will respect the games that people make. Especially on itch.io.
To add, I honestly felt as though the coal spam was just rng. Which it can happen but it wasn't too often to make it unplayable. Thank you as well for elaborating further into this! I hope to see more of your games in the future! Keep doing what you do best!!

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It's definitely a struggle at first hehe, but once you start to get stuff working it's really fun. I don't know what your area of expertise is, but if coding is overwhelming you, I really enjoyed Construct 2 as a first step to toy around. Don't know if it scales that well though, never bought the full version, but for little experiments it was pretty cool. Construct 3 free was a unfortunately bit more limiting if I remember correctly.

Hope you keep at it and I get to see a project from you some day!

induces carpal tunnel and extreme frustration
i couldnt bring myself to get past the second stage knowing the next one would have more shit i had to avoid with my only reward being a distraction on the other side of the screen
going from just green presents in the first stage to faster blue ones AND rocks that fall and kill your entire combo in the next isn't a design oversight, it is latent villany

Oh god what have I created.

So sorry you had such a bad experience. Very valid points. Difficulty ramped up with playtesting and desire to pad the game time a bit since there isn't that much content. The distraction was a deliberate idea though and I stand behind it, just doesn't work with the frustrating gameplay apparently. Carpal tunnel I started to feel a bit too when testing, too much pressing up. But I couldn't bring myself to scrap what I had, good thing you stopped in time.

Thank you for trying it out though and for the feedback. Sorry it was a disappointment.

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cute art. but my goodness this raised my blood pressure from the frustration .

Oh god I'm so sorry ahah. I guess the difficulty kinda crept up with playtesting. Should have toned it down for the release. Will keep in mind for future jams. If I continue this some day, I guess this would be final level difficulty. 

Thank you for powering trough and for the feedback!