Well, "hard" mode certainly lives up to its name. It takes at least fifty presents at any stage of that difficulty for the side panel to start opening up and revealing the character underneath. Not to mention that the amount of coal that drops at that difficulty level is like an avalanche at times, and the side panel starts to retract if you don't score quickly enough. I did manage to beat "medium", though, which is still more of a challenge than "easy" by all metrics, but "hard"? Nothin' doin'.
The character in the side panel is cute, if nothing else. I have an old MLP OC with similar colors (though they're a slightly lighter shade of blue). Shame that the endings of the different difficulties are practically the same. I would've liked to see alternative art for the extra effort expended. (Cute cage on Rudolph in the group pic at the end, though.) And maybe it'd be fun to have the side panel change a little based on difficulty—"easy" is as normal; "medium" throws a cage on the cutie and some jingle-bell cuffs; and maybe "hard" throws on an armbinder and a gag of some kind? (I just really like bondage, and the added difficulty would certainly fit the motif.)
Hehe yeah, imagine even more and more random coal and you got the original jam release. Had to release the version with different difficulties as soon as I got it done so kinda cut corners and didn’t add anything new for beating the easy and medium. The hard has a pretty quick illustration of a jacked up Rudolph as an extra. Additional bondage gear would fit perfectly on Rudolph in the end screen, but maybe not on the sidescreen. Oh but maybe the other way around, full gear on easy and so on. Changing the animation is a bit more work than just the art though. But I’ll consider it if I revisit this, just finding that I kinda have a low motivation for working on the older stuff after a new project.
Yeah this was pretty heavily MLP inspired. Started my art journey with ponies, but kinda been drifting away from the fandom. I really like the art though, especially anthro stuff.
So glad you liked it. Really enjoy bondage stuff too, especially cages hehe. Might need to make project with bondage in spotlight some day.
I beat it... whew. Alright, so my review of it. Art: Art's pretty cute. I can't lie. And the final image is really enjoyable. I would like to see more of your art. Has a pretty nice style as well. Gameplay: Can't lie, I got pretty frustrated with it. It is fairly difficult and/or tedious. I will say, at the end, I had fun with it. I had to lock-in and learn the best way to handle the situation I was given. If the difficulty was meant to be like this, then you did a great job. The controls were simple and easy. Only thing I would talk about is maybe having a limit on how much coal can be spawned at once. Nearly two times there was basically coal spam. (And I'd like to add, I am not a game dev so if this cannot happen then I understand.) Conclusion: Fun and hard game. The erotic art was cute and hot. 10/10, pretty fun and pretty challenging.
So glad you like the art, means a lot! Tried a new animation method here, which ballooned the size though and almost made it non web playable.
The difficulty gets a bit more passable with practice, just forgot it's quite a lot to ask for a small jam game with not much content and ramp up. Thank you for powering trough!
The coal thing is entirely possible I think. There is a wave of coal every 20s on the last level of the first phase. But the presents have a chance to spawn as a coal in addition to a separate coal spawn. So if rng is really bad, it's possible to get a coal spam. If I update this, will probably remove the random spawns and keep only the separate coal spawns to reduce frustration. Will probably also reduce the hitbox on the coals.
Thank you for a thorough and positive feedback, made my day.
You're welcome! I know game deving can be a rough process. I've only stepped into game deving and I got overwhelmed lol. You got passion and no matter what, I will respect the games that people make. Especially on itch.io. To add, I honestly felt as though the coal spam was just rng. Which it can happen but it wasn't too often to make it unplayable. Thank you as well for elaborating further into this! I hope to see more of your games in the future! Keep doing what you do best!!
It's definitely a struggle at first hehe, but once you start to get stuff working it's really fun. I don't know what your area of expertise is, but if coding is overwhelming you, I really enjoyed Construct 2 as a first step to toy around. Don't know if it scales that well though, never bought the full version, but for little experiments it was pretty cool. Construct 3 free was a unfortunately bit more limiting if I remember correctly.
Hope you keep at it and I get to see a project from you some day!
induces carpal tunnel and extreme frustration i couldnt bring myself to get past the second stage knowing the next one would have more shit i had to avoid with my only reward being a distraction on the other side of the screen going from just green presents in the first stage to faster blue ones AND rocks that fall and kill your entire combo in the next isn't a design oversight, it is latent villany
So sorry you had such a bad experience. Very valid points. Difficulty ramped up with playtesting and desire to pad the game time a bit since there isn't that much content. The distraction was a deliberate idea though and I stand behind it, just doesn't work with the frustrating gameplay apparently. Carpal tunnel I started to feel a bit too when testing, too much pressing up. But I couldn't bring myself to scrap what I had, good thing you stopped in time.
Thank you for trying it out though and for the feedback. Sorry it was a disappointment.
Oh god I'm so sorry ahah. I guess the difficulty kinda crept up with playtesting. Should have toned it down for the release. Will keep in mind for future jams. If I continue this some day, I guess this would be final level difficulty.
Thank you for powering trough and for the feedback!
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Well, "hard" mode certainly lives up to its name. It takes at least fifty presents at any stage of that difficulty for the side panel to start opening up and revealing the character underneath. Not to mention that the amount of coal that drops at that difficulty level is like an avalanche at times, and the side panel starts to retract if you don't score quickly enough. I did manage to beat "medium", though, which is still more of a challenge than "easy" by all metrics, but "hard"? Nothin' doin'.
The character in the side panel is cute, if nothing else. I have an old MLP OC with similar colors (though they're a slightly lighter shade of blue). Shame that the endings of the different difficulties are practically the same. I would've liked to see alternative art for the extra effort expended. (
Cute cage on Rudolph in the group pic at the end, though.) And maybe it'd be fun to have the side panel change a little based on difficulty—"easy" is as normal; "medium" throws a cage on the cutie and some jingle-bell cuffs; and maybe "hard" throws on an armbinder and a gag of some kind? (I just really like bondage, and the added difficulty would certainly fit the motif.)Hehe yeah, imagine even more and more random coal and you got the original jam release. Had to release the version with different difficulties as soon as I got it done so kinda cut corners and didn’t add anything new for beating the easy and medium. The hard has a pretty quick illustration of a jacked up Rudolph as an extra. Additional bondage gear would fit perfectly on Rudolph in the end screen, but maybe not on the sidescreen. Oh but maybe the other way around, full gear on easy and so on. Changing the animation is a bit more work than just the art though. But I’ll consider it if I revisit this, just finding that I kinda have a low motivation for working on the older stuff after a new project.
Yeah this was pretty heavily MLP inspired. Started my art journey with ponies, but kinda been drifting away from the fandom. I really like the art though, especially anthro stuff.
So glad you liked it. Really enjoy bondage stuff too, especially cages hehe. Might need to make project with bondage in spotlight some day.
it would be awesome if you could add a difficulty like extreamly easy for people like me that absolutely suck at stuff like this
Aaw dang. I’ll consider it now that I’m done with the last month’s jam.
honestly, i don't get all the frustration. it was pretty fun and easy once you got used to the mechanics
Glad you liked it. I did change the difficulty a bit. Tried the original after the update and it pissed me off too tbh.
I beat it... whew. Alright, so my review of it.
Art: Art's pretty cute. I can't lie. And the final image is really enjoyable. I would like to see more of your art. Has a pretty nice style as well.
Gameplay: Can't lie, I got pretty frustrated with it. It is fairly difficult and/or tedious. I will say, at the end, I had fun with it. I had to lock-in and learn the best way to handle the situation I was given. If the difficulty was meant to be like this, then you did a great job. The controls were simple and easy. Only thing I would talk about is maybe having a limit on how much coal can be spawned at once. Nearly two times there was basically coal spam. (And I'd like to add, I am not a game dev so if this cannot happen then I understand.)
Conclusion: Fun and hard game. The erotic art was cute and hot. 10/10, pretty fun and pretty challenging.
Aaw thank you so much!
So glad you like the art, means a lot! Tried a new animation method here, which ballooned the size though and almost made it non web playable.
The difficulty gets a bit more passable with practice, just forgot it's quite a lot to ask for a small jam game with not much content and ramp up. Thank you for powering trough!
The coal thing is entirely possible I think. There is a wave of coal every 20s on the last level of the first phase. But the presents have a chance to spawn as a coal in addition to a separate coal spawn. So if rng is really bad, it's possible to get a coal spam. If I update this, will probably remove the random spawns and keep only the separate coal spawns to reduce frustration. Will probably also reduce the hitbox on the coals.
Thank you for a thorough and positive feedback, made my day.
You're welcome! I know game deving can be a rough process. I've only stepped into game deving and I got overwhelmed lol. You got passion and no matter what, I will respect the games that people make. Especially on itch.io.
To add, I honestly felt as though the coal spam was just rng. Which it can happen but it wasn't too often to make it unplayable. Thank you as well for elaborating further into this! I hope to see more of your games in the future! Keep doing what you do best!!
It's definitely a struggle at first hehe, but once you start to get stuff working it's really fun. I don't know what your area of expertise is, but if coding is overwhelming you, I really enjoyed Construct 2 as a first step to toy around. Don't know if it scales that well though, never bought the full version, but for little experiments it was pretty cool. Construct 3 free was a unfortunately bit more limiting if I remember correctly.
Hope you keep at it and I get to see a project from you some day!
induces carpal tunnel and extreme frustration
i couldnt bring myself to get past the second stage knowing the next one would have more shit i had to avoid with my only reward being a distraction on the other side of the screen
going from just green presents in the first stage to faster blue ones AND rocks that fall and kill your entire combo in the next isn't a design oversight, it is latent villany
Oh god what have I created.
So sorry you had such a bad experience. Very valid points. Difficulty ramped up with playtesting and desire to pad the game time a bit since there isn't that much content. The distraction was a deliberate idea though and I stand behind it, just doesn't work with the frustrating gameplay apparently. Carpal tunnel I started to feel a bit too when testing, too much pressing up. But I couldn't bring myself to scrap what I had, good thing you stopped in time.
Thank you for trying it out though and for the feedback. Sorry it was a disappointment.
cute art. but my goodness this raised my blood pressure from the frustration .
Oh god I'm so sorry ahah. I guess the difficulty kinda crept up with playtesting. Should have toned it down for the release. Will keep in mind for future jams. If I continue this some day, I guess this would be final level difficulty.
Thank you for powering trough and for the feedback!